4X Space Strategy · Free to Play · Browser-Based

Your empire begins
in the void.

Ariadoss is a persistent 4X strategy game played entirely in your browser. Expand across the galaxy, research technologies, design your fleet, and forge alliances — or crush them — on your path to galactic sovereignty.

14
Playable Races
4
Research Disciplines
10
Ship Hull Classes
1,800
Combat Turns per Battle
No download required
Persistent universe — runs 24/7
Free to play · No pay-to-win
Play at ariadoss.com
What makes Ariadoss

Deep 4X strategy.
No client required.

Everything runs in your browser. Plan between sessions — the universe keeps ticking whether you're logged in or not.

Persistent Galaxy

The universe runs on a tick schedule — planets produce, fleets move, research completes — around the clock. Your decisions compound across days and weeks.

Four Pillars of 4X

Explore uncharted sectors. Expand across dozens of worlds. Exploit planets for maximum output. Exterminate rivals in deterministic fleet combat that rewards preparation.

Four Research Disciplines

Signal Arts, Vital Sciences, Void Engineering, and Imperial Doctrine — each discipline unlocks distinct technologies with real strategic tradeoffs. No single path wins.

Ship Design Studio

Configure armor, computers, shields, engines, devices, and weapons across 10 hull classes — Fighter to Leviathan. Counter your enemy's fleet, or build for overwhelming firepower.

Syndicate Alliances

Join or found a Syndicate — player-run alliances with shared production pools, proportional elections, and formal diplomatic tiers between rival blocs.

Scanner & Intel

Signal Arts research runs from basic Void Cartography to the Complete Cloaking Matrix. Information is as decisive as firepower. Scout before you strike.

Planet Economy

Manage population, production output, investment pools, and atmospheric conditions across dozens of worlds. Every efficiency point compounds at scale.

End-Game Scoring

Planets, population, technologies, admiral experience, secret projects, and Honor combine into a score multiplied by your achievements. Win the right way.


Living Universe

A galaxy that never stops moving

Every system is contested territory. Ticks advance on a fixed schedule — production runs, fleets traverse warp lanes, research completes — whether you're online or not. The galaxy is alive. Your rivals are planning.

Your job is to be three moves ahead before you log off.

Claim Your Sector
Holographic galaxy map showing contested star systems and fleet positions

Choose Your Origin

14 races. Each one a different game.

Your race shapes every decision — stat bonuses, available technologies, combat behavior, and playstyle. Choose a psionic faction and field weapons others cannot. Choose the Vorath and outgun everyone at the cost of every diplomatic option you have.

Generalist
Humans
Statistically improbable survivors. Growth, production, and diplomacy bonuses with no hard weaknesses. The faction everyone underestimates until late game.
PSI · Diplomat
Aeos
Ancient psionic collective. Research and diplomacy specialists with PSI and Enhanced PSI abilities. They fight reluctantly — but devastatingly.
Hive · Military
Vreth
A consuming hive with no concept of enough. Military +30%, production and growth bonuses, Cataclysm ability. No diplomacy. No negotiation.
Militaristic
Chyrean
400-year regent, permanent war footing. Militaristic Dominance and Tactical Mastery abilities compound every campaign. Military and production focused.
Research · Spy
Rekkan
Heavily augmented operators who absorb fallen commanders' experience directly. Research +30%, Spy +20%, Genius +15%. Downloadable Commander Experience is their edge.
Production
Voidborn
Engineered by the Everians — now beyond them. No biological dependency. Production +30%, Efficiency +25%. Temporal Mastery. Cold to diplomacy.
Stealth · Env
Lithani
Continent-sized spore-forms operating on geological timescale. Natural Stealth and Stealthed Ambush abilities. Environment and growth focused, devastatingly patient.
PSI · Military
Midorians
Crossed the galactic rift with one message: convert or be silenced. Enhanced PSI Weaponry plus Fanatical Recruiting. Military +25%, Cataclysm ability.
Commerce
Corso
Nomadic traders who fight only when commerce fails. Commerce +40%, Diplomacy +20%. Stealth Corsair doctrine gives them teeth. Everything is negotiable.
Coalition
Manifold
A coalition of seven species operating as one. Research +20%, Diplomacy +25%, Spy +15%. Advanced Battle Processing. Chaotic but formidable.
Diplomat
IPF
Founded to prevent galactic war — and willing to enforce it. Diplomacy +30%, Research +20%. Pacifist ability penalizes aggression but rewards restraint.
Genius · Spy
Everian
Created the Voidborn — and are now fleeing the consequences. Research +35%, Spy +25%, Genius +20%. Fragile Mind Structure is the cost of their intellect.
Apex Predator
Vorath
Predate current stellar formation. Military +40%, Berserk modifier +60, Fanatic Fleet ability. Research -40%, Diplomacy -40%. They are not aggressive — they are hungry.
PSI · Stealth
Ninthali
From a dark dimension. PSI and Enhanced PSI, Natural Stealth, Fanatic Fleet, Fast Maneuver. Military +25%, Spy +20%. Their exile may have been intentional.

Alliance Mechanics

No empire survives alone.

Syndicates are player-run alliances at the core of Ariadoss politics. They share production, elect leadership, and negotiate — or wage war — with rival Syndicates. Joining one changes everything about how you play.

Collective Production

Members donate production points to a shared pool each tick. The Syndicate uses this for collective research projects that no individual commander could afford alone.

Democratic Leadership

Every member votes. Vote power scales with fleet strength. An Arbiter who loses the confidence of their Syndicate can be replaced every election cycle.

Galactic Diplomacy

Syndicates maintain formal relationships: War, Hostile, Neutral, Truce, Pact, or Allied. Combat rules follow these declarations. A strong Syndicate can topple the strongest solo empire.

25%
Production tax flowing to a Supremacy coalition — 1/4 of all collected output
20
Maximum member capacity per Syndicate
13
Honor tiers — from Disgraced to Eternal Sovereign
×50
Score multiplier for commanders who reach Admiral honor rank or above

Battle Engine

Fleet combat that rewards preparation.

Battles resolve through a deterministic simulation — weapon fire, shield absorption, armor damage reduction, HP thresholds, and morale checks — across up to 1,800 turns. The fleet you design before the fight is the fleet you fight with. If you fail to destroy the defender in 1,800 turns, the attacker loses.

Weapon Types
Beam · Missile · Projectile · Fighter
Armor Types
Standard · Bio (regenerating) · Reactive · Hybrid · Customizable
Component Slots
Armor · Computer · Shield · Engine · Device · Weapon
Ship Hull Classes
Fighter · Corvette · Frigate · Destroyer · Cruiser · Battlecruiser · Battleship · Dreadnought · Titan · Leviathan
PSI Combat
Select races wield PSI attack and PSI defense as fleet effects — bypassing conventional armor entirely.
Morale System
Morale drops under losses. Below 20%: Berserk or Rout. Below 40%: Retreat. Race berserk modifiers range from −40 (Voidborn) to +60 (Vorath).

Getting Started

From Commander to Conqueror.

You can be up and running in minutes. The depth reveals itself as you go.

01

Create Your Commander

Choose one of 14 races and name your commander. Each race carries distinct stat bonuses across environment, growth, research, production, military, spy, commerce, and diplomacy.

02

Claim Your Homeworld

You start with one planet producing resources each tick. Terraform, invest, and expand to new planets as your fleet grows and your technology advances.

03

Research Technologies

Direct your research across four disciplines: Signal Arts, Vital Sciences, Void Engineering, and Imperial Doctrine. Each unlocks new components, abilities, and empire advantages.

04

Design & Build Your Fleet

Equip ships from your unlocked component library across 10 hull classes. Build in quantity, form fleets, and assign admirals whose experience compounds across campaigns.

05

Join or Found a Syndicate

Coordinate with allies, share production pools, and project power as a unified bloc. No commander holds sovereignty alone for long.

06

Fight for the Capital

Victory requires holding the Sovereignty Capital. Score across planets, population, tech, admirals, and secret projects — and reach Eternal Sovereign to make it permanent.


Ariadoss Chronicles · Novel Series
The galaxy you fight over
has a history.

Ariadoss Chronicles: The Advent of Darkness is the space opera tracing the civilizations, the betrayals, and the force that shattered the galaxy before your empire existed. The lore behind every race. The reason the void is what it is.

In progress · Book I

Free to Play · No Download · No Pay-to-Win

Your galaxy is waiting.

Ariadoss is a strategy game where skill, preparation, and diplomacy decide who endures. Create your commander — the universe runs whether you're ready or not.